Sunday 8 June 2014

Interview & Progress Update

I recently did an interview with Indiestry Gaming, in which I talk about the inspiration for Survivalist, what it was like to develop it, and what kind of games I like.  You can read it here.

I also said in the interview that I'm working on a Windows port, so I thought I'd upload a screenshot of that.  It will support a gamepad but for people who don't have one I'm making it so the mouse rotates the camera and left and right clicking are the main interaction buttons.  At least that's the default - the plan is to have a key configuration menu so you set it up how you like.  There's also a screen resolution menu - this screenshot was taken at 1080p (EDIT - although Blogspot seems to scale it down to 900):


All of this doesn't mean I've stopped working on the XBox 360 version - I'll be adding minor new features for the Windows version which will make it back to the XBox.  Including 1080p if the XBox can handle it (haven't tried it yet!).  However it might be a while before the next patch as the code's in a bit of a state at the moment.