Sunday 27 September 2015

The XBox Version is Finally Up-to-Date

The Steam patch from several months ago has finally made it onto the XBox.  This includes:

- Spanish!
- Four new music tracks from Sounds of Circumstance
- The option to repair damaged buildings, or take over vacant ones (To use this, equip Toolbox and target the desired building).
- A bunch of minor bug fixes.

We also got some rather sad news from Microsoft - they are sunsetting XBLIG.  But at least they're giving everyone plenty of advance warning about it.  We will continue to be able to publish games, and release patches, until September 2016.  And you'll continue being able to buy them until September 2017.  After that you'll still be able to play the ones you've bought, but you won't be able to buy new ones.

So I'm still aiming to get online co-op into the XBox version before it sunsets.  Once I've got it working on Steam it shouldn't be too hard to port it over.

Sunday 6 September 2015

What I'm currently up to

A couple of months ago it occurred to me that I hadn't updated this blog in a while.  The reason for that is I've been updating people on the project via Steam news posts as I think they get read by more people.

Of course, people who own the game on XBox 360 likely won't be reading about it on Steam and might be wondering what's going on.  The answer is that I released a new patch back in June, but it hasn't made it to XBLIG yet.  I figured I'd update this blog once it had.  In fact I've been trying for the last month or so to get it on XBLIG, but the service seems to have run into some problems that make it impossible for people to update games on it, or indeed add new ones.  Microsoft has been working on this, and we thought it was fixed recently, but now it's started happening again and my patch still hasn't made it through peer review.

So in summary, the patch is coming to XBLIG, it's just taking a long time.

In the meantime, I've also added an FAQ on the Steam forums about what I'm working on next.  Short answer: Online Co-op.  (Which I also hope to bring to XBox 360 once I've got it working on Steam.)  After that I'll start on a sequel.